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THE BYLAWS OF THE DIXIE DART ASSOCIATION |
Founded in 2015 |
Revised July 2022 |
ARTICLE
XV PLAYING RULES:
A. General:
1. All
dart events played under the exclusive supervision of and/or sanctioned by the ADOIDDA, shall
be played in accordance with the following rules.
2. All
players/teams shall play by these league rules
and where necessary supplemental rules
stipulated by the DDA Board of Governors.
3. Any
player/team who, in the course of any event fails to comply with any of these
league
rules, shall be subject to disqualification from the event.
4. The
interpretation of these league rules, in
relation to a specific darts event, shall rest with
the
Executive Committee whose decision shall be final and binding.
5. Good
sportsmanship shall be the prevailing attitude during league tournament play.
6. Gambling
is neither permitted nor sanctioned by the ADO/DDA.
7. The
ADO/DDA assumes no responsibility for
accident or injury during any league or
special event.
8. If
a problem or question should arise during a match, the VP should be called.
B. League Play shall consist of the three legs of play as follows for the "A" and "B" League.
1. Leg 1. Six (6) single games, 301 Double On/Double
Off.
2. Leg
2. Three (3) doubles games,
Killer Cricket with Points.
3. Leg
3. Three (3) doubles games,
501 Easy
On/Double Off.
C. Points will be awarded as such:
1. One
point will be awarded for each game of singles.
2. Two
points will be awarded for each doubles game.
3. A
total of eighteen (18) points for each match.
D. No player may move down in divisions more than one (1)
division at a time. A player must sit out
one (1) complete season to be considered a lower ranking player. For example,
an "A" Player
who has played in "A"
one season may only go down
to "B".
E. Score
Cards
1. The DDA Official Score Cards will be in triplicate
and will be used by all teams.
a. Home Team Official Score Sheets consisting of white & yellow copies. White copy to go in drop box and yellow copy is for home team .
b. Visiting Team Official Score Sheet consisting of single pink sheet.
2. Date of match and team names (home team on left, visiting team on right).
3. Print players name, FIRST AND
LAST as well as their membership card number for the
first time they play.
4. Both team captains must indicate their line-up, one leg of play at a time, and no
substitutions
will be allowed after the line-up is made unless agreed upon by both team
captains.
5. Winners of each game will be marked with
an "X" or by circling the number/name.
6. Both
team captains are responsible for recording high scores, high on and high outs
for
Ladies and Men.
7. Mark
final match score at the top of the score sheet.
8. Both
team captains must sign the scorecard and make sure the score is written at the
top as
well as both team names and correct date. Once signed, scores and feats are final. If you
have a problem, it MUST be written in the comment section or we cannot consider
it.
9. The
comment section is to record 8TO, trip trips, etc ..
a.
Example: If a player scores a 120 out/on
and no other player scores higher during
that night of play, the 120 is considered High Out/On as well as High score.
b. Awards
are given for Trip Trips in Cricket ONLY. All 9 marks must count, either to close or score points.
c. Denote
any problems/praises.
d. To
notify the Secretary of a formal complaint.
e. To notify the Secretary that the Captain/Co Captain was not present to sign the scorecard and as to who signed it.
10. The
host team captain must put score cards in one of the drop box locations.
11. If
the scorecard is not received prior to the next match scheduled, 3 points will
be
deducted for each week it is late. The
official DDA score card will remain invalid and
winning placement, teamawards and individual
awards of all teams in all divisions will
be based on verified points only.
a.
The Secretary may call the Visiting Captain and ask for the PINK copy of the
scorecard to be hand delivered to an Executive Committee member/Secretary, or
designee to verify points.
b. The
Visiting Captain may call the Secretary and offer to
hand deliver the score
cards to verify points won/lost and high scores.
F. FORFEITS:
1. League play will commence strictly at 7:30 p.m. on Mondays.
a.
It is permissible to start early
provided, both teams are present and both captains
concur.
b. A
match may be postponed by agreement of both captains for reasonable situations or convemences.
c. A
postponed match must be completed prior to the next scheduled league play date.
d. The
last game of the season may be advanced a maximum of seven (7) days.
e. The
hosting location for a postponed match may be changed by agreement of both
captains.
2. A team with less than four (4) players in attendance
at 7:30 p.m. on Monday night
automatically forfeits.
a. At
least four (4) players of the team calling the
forfeit must be present.
b. Any
team with at least four (4) players in attendance at the scheduled starting
time
must play the match if an opponent is present.
c. When
a Game comes up and there is no one to play the game, that particular game
will be forfeited to the opposition in attendance.
d.
Points will only be awarded for events
where players are in attendance. If neither
team has a member present to shoot that game, points will not be awarded to
either
team.
e.
All players in attendance will be listed
on their respective side (home/visitor) of the
scorecard with their dart card number.
f.
The scorecard is to be signed by the
attending captain(s) and placed in one of the
drop boxes.
3. Anytime a player stands at the hockey line and
purposely throws three (3) darts to the floor,
it shall be considered an automatic forfeit of that game.
G. An unauthorized player is a player that is not a member of DDA, a member not in good standing or
a member that is not on the TR-1 Form and/or a TR-2 Form has not been filed
with the Secretary.
1. A
match that an unauthorized player played will be declared a forfeit. All points
scored by
that player and any points scored with a partner, will be forfeited. NO ONE may
play under
another person's name.
2. Point(s)
will be awarded to the player of the team that is present at the time of game.
H. All players will have their membership
cards in their possession during matches as proof of
membership.
1. If
a player is challenged and the player does not have the membership card in
possession,
the challenger has the option of allowing that player to play on a conditional
basis as long
as the team captain shows proof of the player on the TR-l.
2. Conditional
basis should be noted on the scorecard in the comments section.
3. The
Secretary will verify or deny the claim.
I. Nine
darts warm up is the maximum allowance per player.
J. Players and scorer only are allowed
inside the playing area. Opposing players must stand at least
two feet behind the player at the hockey line.
K. The
Throw:
1. All
darts must be thrown from the hand.
2. A
throw shall consist of three darts, unless a game is finished in a lesser
amount.
3. Any
dart bouncing off or falling out of the dart board shall not be re-thrown,
except when
throwing for the cork.
L.
Starting:
1. The
visiting team will have the option of throwing first for the cork in each game
of each
leg.
2. The
second thrower may acknowledge the first as an inner or outer Bull (cork) and
ask for
the dart to be removed prior to their throw.
3. Should
the second player dislodge the dart of the first, a re-throw will be made with
the
second thrower, now, throwing first.
4. The
dart must remain in the board in order to count. Additional throws may be made
when throwing the cork until such time as the player's darts remains in the
board.
5.
Re-throws
will be called if the scorer cannot decide which dart is closest to the cork,
or if both
darts are anywhere in the inner bull. Should a
re-throw be necessary, the person who shot second will now shoot first.
6. No
dart may be touched by the thrower, another player, the scorekeeper, or a
spectator
prior to the decision of the scorekeeper.
7. For
a dart to score, it must remain in the board for five (5) seconds after the
third (3rd) or
final dart has been thrown by that player.
8. In
order for a dart to be counted as a score, the tip of the dart must be touching
the bristle
portion of the board.
9. A dart score is determined from the side
of the wire at which the point enters the board.
10. It is the responsibility of the player
throwing the darts to verify the score before removing
the darts. Failure to do so will result in no points scored.
M. The
decision of the scorekeeper is final.
N. The Games:
1. 301
a.
Double On/Double Off.
b.
The
inner bull is considered a double 25.
c.
The
"Best Rule" shall apply, if a thrower scores one less, equal or more
points than
needed to reach zero, and did not hit a double with the last
dart thrown to equal
zero, the thrower has busted.
d.
The
score left reverts to the score required to win the game prior to the beginning
of
this throw.
e. Fast finishes, such as 3 in a bed, 222, 111 Shanghai etc., do not apply.
2. Killer Cricket:
a. Only
the numbers 15 through 20, the inner and outer bulls
eye are used.
b. The
object is to close all the numbers and the bulls eyes
prior to your opponent.
i.
Killer Cricket means what it implies and
often the strategy of shooting
points means the difference between a game won or lost.
ii. To close a number, you must score three (3) of that particular number. (Example: Throw three singles, or one double and one single, or a triple.)
iii. To close the bulls eye the inner counts as a double and the outer as a single.
iv. Once a player/team closes a number,
points may be scored on that number
until the opponent closes that number, after which no further points may be
scored on it.
v.
The player/team that closes all the
numbers and bulls eyes first and has the
most points is the winner.
3. Doubles
Events Cricket and 501:
a.
Doubles Cricket will be played as stated
above with the exception of a partner
throwing in split rotation against opposing team.
b.
501
will be played as easy on/double out.
c.
It is permissible for one member of a
doubles team to throw for the cork and have
his/her partner shoot first.
d.
It is permissible for a doubles team to participate with one player
provided that
team forfeits a turn in rotation equal to the missing player. The missing
player may
not join a game in progress.
O. No
player may participate in more than one game per leg of play either singles or
doubles.
P. Darts
used in league play shall:
1. Not
exceed an overall maximum of length of 30.5 cm (12
inches).
2. Not
weigh more than 50 grams per dart.
3. Consist
of a recognizable point, barrel and flight.
Q. Dartboard:
1. The
dartboard will be a standard 18"
bristle board of the type
approved by the ADO/DDA, and shall be of the
standard 1-20 clock pattern,
and shall be in good or
better condition.
2.
The minimum throwing distance shall be 7'9 1/4". The board
height shall be 5'8" from the
floor level at the hockey to the center of the double bulls
eye. It shall be 9'7 " from the
center of the double bulls eye to the hockey at the
floor level.
3.
The scoring wedge indicating 20 shall be
the darker of the two colors and must be the top
center wedge.
4. The
outer narrow band shall score double the segment number the inner narrow band shall
score triple the segment number.
The center ring shall score
25 points and be a single bulls
eye. The inner circle scores 50 points, be a double for starting and finishing games and
shall be a double bulls eye.
5. A
dartboard that is not in playing condition can cause a sponsor to lose
the certification and
cause the team to either re-schedule or forfeit a
match.
a. If the board is not in playing condition and another one is not available either team can refuse to play on that board.
i. The match can be re-scheduled as described in Article
XV C.1.
ii. The
teams can go to another sponsor lounge with a certified
board that is
available.
ii. Or
declare a forfeit.
1. The VP must be called and informed what
is happening.
2. The Secretary must be notified via phone
call and by explanation
written in the comments section of the scorecard.
b. Boards
that have gotten "hard", have
broken wires, missing numbers, etc, are not
"good boards".
c. It is up to the Captain/Co-Captain to
bring the condition of the board to their
sponsor for it to be replaced.
6. Anytime a dartboard bracket is moved, the dartboard must be recertified prior to the next league
match.
a.
Once the board has been "replaced",
the Vice President must be contacted.
b.
The VP has 5 days to recertify a "moved" board.
c. It is suggested to notify the VP when a
dartboard bracket will be moved.
d.
It is suggested
to make moves to boards during season breaks.
R.
Lighting:
1. Lighting must be affixed in such a way
as to brightly illuminate the board, reduced to
minimize the shadows cast by the darts.
2. The
lights may in no way physically impede the flight of the dart.
S. The
Hockey:
1. A
raised hockey 1 )'2" high
and 2" long shall be placed at the minimum throwing distance
however, a tape or painted line is permissible.
2. The
edge of the tape or painted line nearest the dartboard will be the hockey line.
3. Marked
plastic floor runners are permissible only if they are secured
to the floor in some
manner where they will not move and change the hockey distance.
4. Should
any portion of a player's foot or shoe extend over the hockey line during a
throw, all darts so thrown shall
be counted as part of the throw,
but any score made by said
darts
shall not be scored. One warning by opposing captain shall be sufficient before
invoking
this rule.
5. A
player wishing to throw a dart, or darts,
from a point either side of the hockey line must
keep their feet behind an imaginary straight line extending from either side of
the hockey
line.
T.
Scoreboard:
1. A
scoreboard must be mounted within 4' laterally from the dartboard.
2. The scoreboard shall not be more than a 45-degree angle from the dartboard.