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THE BYLAWS OF THE DIXIE DART ASSOCIATION
Founded in 2015
 Revised July 2022

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ARTICLE XV PLAYING RULES:

    A.  General:

        1.  All dart events played under the exclusive supervision of and/or sanctioned by the ADOIDDA, shall be played in accordance with the following rules.

        2.  All players/teams shall play by these league rules and where necessary supplemental rules stipulated by the DDA Board of Governors.

        3.  Any player/team who, in the course of any event fails to comply with any of these league rules, shall be subject to disqualification from the event.

        4.  The interpretation of these league rules, in relation to a specific darts event, shall rest with

the Executive Committee whose decision shall be final and binding.

        5.  Good sportsmanship shall be the prevailing attitude during league tournament play.

        6.  Gambling is neither permitted nor sanctioned by the ADO/DDA.

        7.  The ADO/DDA assumes no responsibility for accident or injury during any league or special event.

        8.  If a problem or question should arise during a match, the VP should be called.

 

    B.  League Play shall consist of the three legs of play as follows for the "A" and "B" League.

        1.  Leg 1. Six (6) single games, 301 Double On/Double Off.

        2.  Leg 2. Three (3) doubles games, Killer Cricket with Points.

        3.  Leg 3. Three (3) doubles games, 501 Easy On/Double Off.

 

    C.  Points will be awarded as such:

        1.  One point will be awarded for each game of singles.

        2.  Two points will be awarded for each doubles game.

        3.  A total of eighteen (18) points for each match.

 

    D.  No player may move down in divisions more than one (1) division at a time. A player must sit out one (1) complete season to be considered a lower ranking player. For example, an "A" Player who has played in "A" one season may only go down to "B".

 

    E.  Score Cards

        1.  The DDA Official Score Cards will be in triplicate and will be used by all teams.

            a.  Home Team Official Score Sheets consisting of white & yellow copies. White copy to go in drop box and yellow copy is for home team .

            b.  Visiting Team Official Score Sheet consisting of single pink sheet.

        2.  Date of match and team names (home team on left, visiting team on right).

        3.  Print players name, FIRST AND LAST as well as their membership card number for the first time they play.

        4.  Both team captains must indicate their line-up, one leg of play at a time, and no substitutions will be allowed after the line-up is made unless agreed upon by both team captains.

        5.  Winners of each game will be marked with an "X" or by circling the number/name.

        6.  Both team captains are responsible for recording high scores, high on and high outs for Ladies and Men.

        7.  Mark final match score at the top of the score sheet.

        8.  Both team captains must sign the scorecard and make sure the score is written at the top as well as both team names and correct date. Once signed, scores and feats are final. If you have a problem, it MUST be written in the comment section or we cannot consider it.

        9.  The comment section is to record 8TO, trip trips, etc ..

            a.  Example: If a player scores a 120 out/on and no other player scores higher during that night of play, the 120 is considered High Out/On as well as High score.

            b.  Awards are given for Trip Trips in Cricket ONLY. All 9 marks must count, either to close or score points.

            c.  Denote any problems/praises.

            d.  To notify the Secretary of a formal complaint.

            e.  To notify the Secretary that the Captain/Co Captain was not present to sign the scorecard and as to who signed it.

        10.  The host team captain must put score cards in one of the drop box locations.

        11.  If the scorecard is not received prior to the next match scheduled, 3 points will be deducted for each week it is late. The official DDA score card will remain invalid and winning placement, teamawards and individual awards of all teams in all divisions will be based on verified points only.

            a.  The Secretary may call the Visiting Captain and ask for the PINK copy of the scorecard to be hand delivered to an Executive Committee member/Secretary, or designee to verify points.

            b.  The Visiting Captain may call the Secretary and offer to hand deliver the score cards to verify points won/lost and high scores.

 

    F.  FORFEITS:

        1.  League play will commence strictly at 7:30 p.m. on Mondays.

            a.  It is permissible to start early provided, both teams are present and both captains concur.

            b.  A match may be postponed by agreement of both captains for reasonable situations or convemences.

            c.  A postponed match must be completed prior to the next scheduled league play date.

            d.  The last game of the season may be advanced a maximum of seven (7) days.

            e.  The hosting location for a postponed match may be changed by agreement of both
captains.

        2.  A team with less than four (4) players in attendance at 7:30 p.m. on Monday night automatically forfeits.

            a.  At least four (4) players of the team calling the forfeit must be present.

            b.  Any team with at least four (4) players in attendance at the scheduled starting time must play the match if an opponent is present.

            c.  When a Game comes up and there is no one to play the game, that particular game will be forfeited to the opposition in attendance.

            d.  Points will only be awarded for events where players are in attendance. If neither team has a member present to shoot that game, points will not be awarded to either team.

            e.  All players in attendance will be listed on their respective side (home/visitor) of the scorecard with their dart card number.

            f.  The scorecard is to be signed by the attending captain(s) and placed in one of the drop boxes.

        3.  Anytime a player stands at the hockey line and purposely throws three (3) darts to the floor, it shall be considered an automatic forfeit of that game.

 

    G.  An unauthorized player is a player that is not a member of DDA, a member not in good standing or a member that is not on the TR-1 Form and/or a TR-2 Form has not been filed with the Secretary.

        1.  A match that an unauthorized player played will be declared a forfeit. All points scored by that player and any points scored with a partner, will be forfeited. NO ONE may play under another person's name.

        2.  Point(s) will be awarded to the player of the team that is present at the time of game.

 

    H.  All players will have their membership cards in their possession during matches as proof of membership.

        1.  If a player is challenged and the player does not have the membership card in possession, the challenger has the option of allowing that player to play on a conditional basis as long as the team captain shows proof of the player on the TR-l.

        2.  Conditional basis should be noted on the scorecard in the comments section.

        3.  The Secretary will verify or deny the claim.

 

    I.  Nine darts warm up is the maximum allowance per player.

 

    J.  Players and scorer only are allowed inside the playing area. Opposing players must stand at least two feet behind the player at the hockey line.

 

    K.  The Throw:

        1.  All darts must be thrown from the hand.

        2.  A throw shall consist of three darts, unless a game is finished in a lesser amount.

        3.  Any dart bouncing off or falling out of the dart board shall not be re-thrown, except when throwing for the cork.

 

    L.  Starting:

        1.  The visiting team will have the option of throwing first for the cork in each game of each leg.

        2.  The second thrower may acknowledge the first as an inner or outer Bull (cork) and ask for the dart to be removed prior to their throw.

        3.  Should the second player dislodge the dart of the first, a re-throw will be made with the second thrower, now, throwing first.

        4.  The dart must remain in the board in order to count. Additional throws may be made when throwing the cork until such time as the player's darts remains in the board.

        5Re-throws will be called if the scorer cannot decide which dart is closest to the cork, or if both darts are anywhere in the inner bull.  Should a re-throw be necessary, the person who shot second will now shoot first.

        6.  No dart may be touched by the thrower, another player, the scorekeeper, or a spectator prior to the decision of the scorekeeper.

        7.  For a dart to score, it must remain in the board for five (5) seconds after the third (3rd) or final dart has been thrown by that player.

        8.  In order for a dart to be counted as a score, the tip of the dart must be touching the bristle portion of the board.

        9.  A dart score is determined from the side of the wire at which the point enters the board.

        10. It is the responsibility of the player throwing the darts to verify the score before removing the darts. Failure to do so will result in no points scored.

 

   M.  The decision of the scorekeeper is final.

 

   N.  The Games:

        1.  301

            a.  Double On/Double Off.

            b.  The inner bull is considered a double 25.

            c.  The "Best Rule" shall apply, if a thrower scores one less, equal or more points than needed to reach zero, and did not hit a double with the last dart thrown to equal zero, the thrower has busted.

            d.  The score left reverts to the score required to win the game prior to the beginning of this throw.

            e.  Fast finishes, such as 3 in a bed, 222, 111 Shanghai etc., do not apply.

        2.  Killer Cricket:

            a.  Only the numbers 15 through 20, the inner and outer bulls eye are used.

            b.  The object is to close all the numbers and the bulls eyes prior to your opponent.

                i.  Killer Cricket means what it implies and often the strategy of shooting points means the difference between a game won or lost.

                ii.  To close a number, you must score three (3) of that particular number. (Example: Throw three singles, or one double and one single, or a triple.)

                iii.  To close the bulls eye the inner counts as a double and the outer as a single.

                iv.  Once a player/team closes a number, points may be scored on that number until the opponent closes that number, after which no further points may be scored on it.

                v.  The player/team that closes all the numbers and bulls eyes first and has the most points is the winner.

        3. Doubles Events Cricket and 501:

            a.  Doubles Cricket will be played as stated above with the exception of a partner throwing in split rotation against opposing team.

            b.  501 will be played as easy on/double out.

            c.  It is permissible for one member of a doubles team to throw for the cork and have his/her partner shoot first.

            d.  It is permissible for a doubles team to participate with one player provided that team forfeits a turn in rotation equal to the missing player. The missing player may not join a game in progress.

 

    O.  No player may participate in more than one game per leg of play either singles or doubles.

 

    P.  Darts used in league play shall:

        1.  Not exceed an overall maximum of length of 30.5 cm (12 inches).

        2.  Not weigh more than 50 grams per dart.

        3.  Consist of a recognizable point, barrel and flight.

 

    Q.  Dartboard:

        1.  The dartboard will be a standard 18" bristle board of the type approved by the ADO/DDA, and shall be of the standard 1-20 clock pattern, and shall be in good or better condition.

        2.  The minimum throwing distance shall be 7'9 1/4". The board height shall be 5'8" from the floor level at the hockey to the center of the double bulls eye. It shall be 9'7 " from the center of the double bulls eye to the hockey at the floor level.

        3.  The scoring wedge indicating 20 shall be the darker of the two colors and must be the top center wedge.

        4.  The outer narrow band shall score double the segment number the inner narrow band shall score triple the segment number. The center ring shall score 25 points and be a single bulls eye. The inner circle scores 50 points, be a double for starting and finishing games and shall be a double bulls eye.

        5.  A dartboard that is not in playing condition can cause a sponsor to lose the certification and cause the team to either re-schedule or forfeit a match.

            a.  If the board is not in playing condition and another one is not available either team can refuse to play on that board.

                i.  The match can be re-scheduled as described in Article XV C.1.

                ii.  The teams can go to another sponsor lounge with a certified board that is available.

                ii.  Or declare a forfeit.

                    1.  The VP must be called and informed what is happening.

                    2.  The Secretary must be notified via phone call and by explanation written in the comments section of the scorecard.

            b.  Boards that have gotten "hard", have broken wires, missing numbers, etc, are not "good boards".

            c.  It is up to the Captain/Co-Captain to bring the condition of the board to their sponsor for it to be replaced.

        6.  Anytime a dartboard bracket is moved, the dartboard must be recertified prior to the next league match.

            a.  Once the board has been "replaced", the Vice President must be contacted.

            b.  The VP has 5 days to recertify a "moved" board.

            c.   It is suggested to notify the VP when a dartboard bracket will be moved.

            d.  It is suggested to make moves to boards during season breaks.

 

    R. Lighting:

        1.  Lighting must be affixed in such a way as to brightly illuminate the board, reduced to minimize the shadows cast by the darts.

        2.  The lights may in no way physically impede the flight of the dart.

 

    S.  The Hockey:

        1.  A raised hockey 1 )'2" high and 2" long shall be placed at the minimum throwing distance however, a tape or painted line is permissible.

        2.  The edge of the tape or painted line nearest the dartboard will be the hockey line.

        3.  Marked plastic floor runners are permissible only if they are secured to the floor in some manner where they will not move and change the hockey distance.

        4.  Should any portion of a player's foot or shoe extend over the hockey line during a throw, all darts so thrown shall be counted as part of the throw, but any score made by said darts shall not be scored. One warning by opposing captain shall be sufficient before invoking this rule.

        5.  A player wishing to throw a dart, or darts, from a point either side of the hockey line must keep their feet behind an imaginary straight line extending from either side of the hockey line.

 

    T. Scoreboard:

        1.  A scoreboard must be mounted within 4' laterally from the dartboard.

        2.  The scoreboard shall not be more than a 45-degree angle from the dartboard.